![]() This might mean that fewer people than appeared played Terra Nil’s demo over the course of Next Fest, but I had a fun time with it nonetheless. Sometimes it's difficult to see the wood for the trees. ![]() Carless advises devs not to be too chuffed if their game’s demo saw a lot more interest than they would’ve expected, putting it down to Valve’s gamification of Steam and the resulting shenanigans by some players to make numbers go up. Stats show that 489,000 individual account holders played Terra Invicta’s demo, but around 250,000 of those did so for less than ten minutes. ![]() Players were using third-party apps such as Archi’s Steam Farm to level their Next Fest badge automatically without having the games installed, or even the Steam client open.Ĭarless expands on the badge-farming explanation using the example of another demo from Next Fest beginning with Terra: Pavonis Interactive’s alien conspiracy 4X Terra Invicta. Badge XP maxed out after 10 demos but some people were playing hundreds of demos, even more than a thousand in some cases. What’s happening here? Is it weird, or just an immediate flurry of interest after Steam Next Fest began last week? Carless rightly points out that Valve incentivised this Next Fest by offering badges, which levelled up higher the more demos any individual account holder played during the week. It's a big wobbly line that goes up quickly and back down just as quick, basically. Player counts peaked again at 30,042 at 10am BST on Saturday, and then fell more steadily over the past few days to hover around 11,000. Until very early last Saturday morning, when numbers rose again to 23,637 at midnight, player counts didn’t rise higher than 8,737 on June 15th at 8pm BST. It then very rapidly dropped back down to 11,675 by 9pm that day. Looking at SteamDB, the Terra Nil demo peaked at 96,520 concurrent players around 6pm BST on June 14th, climbing from 10,260 at 4pm BST. Watch on YouTube Here are our top 10 recommendations for games coming to PC in June.
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